The biggest fighting game release of 2025 has just gotten one of its first big updates. The Tekken 8 update patch notes are here! Quite a few things have changed. Although, at this early stage it’s more about bug fixes than totally reworking gameplay. What’s new in the Tekken 8 Patch 1.01.04?
The new Tekken 8 patch has made some key fixes. If you’ve been grinding with one of the most popular Tekken 8 characters (or least), there could be some important alterations to keep an eye on. This is what’s been altered with the patch notes this time.
Tekken 8 Patch Notes
Tekken 8 Patch 1.01.04
The newest Tekken 8 update notes is the patch 1.01.04! It’s not a sizeable content update, so the numerical notation is just getting longer and longer. What’s actually different in this new patch, though? Now that the Tekken server maintenance is over, there are just a few key areas that have been reworked.
Balancing Changes
- Special Style – Start up delay fixed
- Balcony Break – Collision detection problem changes
- Devil Jin – Bug fixes added, timing adjusted, recovery frames adjusted.
- Dragunov – Recovery frames increased and movement changed.
- Jack-8 – Bug Fix
- Jun – Recovery times adjusted
- Leo – Recovery time altered
- Leroy – Knockback distance changed
- Lili – Collision fixed
- Raven – Recovery frames adjusted
- Reina – Transitions fixed, knockback changed,
- Nina – Timing adjusted
- Steve – One move’s distance changed
- Yoshimitsu – Bug fix
Those are the changes in the Tekken 8 1.0.1.04 patch notes for individual characters. There haven’t been that many this time. Most moves have had minor frames adjusted. However, if you’re maining these Tekken characters, you’ll want to know if a move feels a bit off.
Those are the major changes we’ve seen so far in Tekken 8 update patch notes. The game hasn’t received too much in the way of brand-new content yet. We’re still pretty early in its life, even after the Tekken 8 new patch. We’ll likely start seeing bigger balancing changes and new content once the game has been out a bit longer. It’ll be interesting to see if any of these bug fixes affect the early fighting game esports for the game too.