LoL Patch 13.13 – How will Riot shift the meta?

With Patch 13.12 hitting the live servers, let’s see what will Riot change in the upcoming LoL Patch 13.13, which is going to be released on June 28.

LoL Patch 13.13 - How will Riot shift the meta?

Image Credits | Riot Games

LoL Patch 13.13 Notes Overview

Patch 13.12 brought a lot of professional-play-focused changes, nerfing overperforming champions like Milio, Yuumi, and Zeri, as well as a couple of item changes. We should definitely see a meta shift in professional play, but the solo queue meta might not be affected as much.

That being said, we have seen patches of bigger size lately and Patch 13.13 might not be any different. Riot Games has been more eager to shake things up so they might be looking to buff some of the weaker champions, as they did with Ryze and Orianna.

On June 20, Riot Phroxzon released the planned changes for Patch 13.13. He mentioned the devs are looking to stabilize the meta since it will be a 3-week patch and see how the meta will then evolve. Statikk Shiv has been a hot topic at the moment due to its power so they are nerfing it.

Alongside the Statikk Shiv nerfs, Riot will be nerfing some of the solo queue outliers and some of the most popular picks in professional play such as Neeko, Annie, Vi, and Wukong. Rek’Sai is getting some nerfs as well, considering how well she has been performing on the ranked ladder.

Initially, game designer Spideraxe gave some information regarding potential buffs and nerfs to a bunch of top lane champions, as well as the Xerath and Zyra’s changes, which seemingly have gone missing from Riot Phroxzon’s patch preview. They are likely going to be pushed to the next patch. You can find some of the tentative number changes below for reference anyway.

Update (June 22): According to game designer Spideraxe, all top lane champion changes have been reverted and planned for a later patch. 

How will the upcoming patch impact the meta?

Based on the information taken from the patch preview, the biggest impact will happen in the jungle. With buffs to Nidalee and Lee Sin, as well as nerfs to popular champions like Vi, Wukong, Kindred, and Rek’Sai, we’re going to see a major shift. AP junglers like Evelynn will continue to be present, and we might see more bruisers like Viego, Lee Sin, and Xin Zhao. Aside from these, the mid lane and bot lane meta should stabilize with the Statikk Shiv nerfs coming in.

There’s one big question mark, however, and that is Riot’s approach to nerfing the Trinity Force. Right now, the item is mainly abused by ranged champions, especially on champions like Kindred and Ashe, but it’s been average on most melee champions. The planned nerfs will inevitably hit the melee users as well, potentially making Tri Force weak once again. The better approach would’ve probably been to have ranged-specific nerfs, just like it was done to other items or runes.

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Patch 13.13 Tentative Changes

Aatrox (not in patch preview)

  • Q1 base damage: 10 – 90 ⇒ 5 – 85
  • Q1 AD ratio: 60% – 80% ⇒ 65% – 85%
  • Q minion damage: 55% flat ⇒ 55% – 70%

Annie

  • Q base damage: 80 – 220 ⇒ 70 – 210
  • Q AP ratio: 80% ⇒ 75%

Aphelios

  • Gravitum slow duration: 3.5 seconds ⇒ 2.5
  • Severum attack healing: 2.5% – 9% ⇒ 2% – 7.1%
  • Severum ability healing: 8.33% – 30% ⇒ 5% – 17.75%

Camille (not in patch preview)

  • W base damage: 70 – 190 ⇒ 70 – 210
  • W bonus AD ratio: 60% ⇒ 75%

Cho’Gath (not in patch preview)

  • E AP ratio: 30% ⇒ 40%
  • R base damage: 300 – 650 ⇒ 300 – 600
  • R AP ratio: 50% ⇒ 60%

Ivern 

  • W on-hit base damage: 30 – 60 ⇒ 20 – 50
  • W on-hit AP ratio: 30% ⇒ 20%

Kindred

  • Base armor: 29 ⇒ 26
  • Base health: 610 ⇒ 580

Lee Sin

  • Q1 and Q2 base damage: 55 – 155 ⇒ 65 – 165
  • Q1 and Q2 bonus AD ratio: 110% ⇒ 115%

Malphite (not in patch preview)

  • Q base damage: 70 – 270 ⇒ 65 – 245
  • Q AP ratio: 60% ⇒ 75%
  • Q MS steal: 15% – 35% ⇒ 20% – 40%

Mordekaiser (reverted)

  • Q base damage per level: 5 – 139 ⇒ 3 – 90
  • Q AP ratio: 60% ⇒ 75%

Neeko

  • R now breaks disguise after 0.5 seconds

Nidalee

Ornn (not in patch preview)

  • Q base damage: 20 – 120 ⇒ 10 – 110
  • E base damage: 80 – 260 ⇒ 70 – 230
  • E bonus resistance ratios: 40% ⇒ 45%

Rek’Sai

  • Base attack damage: 61 ⇒ 58
  • Base health: 640 ⇒ 600

Rell (support nerf, jungle buff)

Sett (reverted)

  • Second punch base damage: 5 – 90 ⇒ 5 – 56
  • Second punch bonus AD ratio: 55% ⇒ 70%
  • R base damage: 200 – 400 ⇒ 175 – 325
  • R bonus AD ratio: 120% ⇒ 180%

Shen (not in patch preview)

  • P base shield: 50 – 101 ⇒ 50 flat
  • P shield health: 12% bonus HP ⇒ 14% bonus HP

Sion (not in patch preview)

  • Q min base damage: 40 – 120 ⇒  35 – 115
  • Q max base damage: 90 – 350 ⇒  85 – 325
  • W base shield: 60 – 160 ⇒ 60 – 140
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Tahm Kench (not in patch preview)

  • Passive base damage: 8 – 60 ⇒ 6 – 15
  • P health ratio: 3% bonus HP ⇒ 6% bonus HP
  • Q base damage: 80 – 280 ⇒ 80 – 260
  • Q base heal: 10 – 30 ⇒ 5 – 25
  • Q heal ratio increased from 5% – 7% missing HP ⇒ 6% – 8% missing HP

Varus 

  • W on-hit AP ratio: 30% ⇒ 35%
  • W detonation AP ratio: 2.5% per 100 AP ⇒ 1.5% per 100 AP

Vi

  • Passive shield: 13% max HP ⇒ 10%
  • R cooldown: 120 – 80 seconds ⇒ 140 – 90 seconds

Volibear (not in patch preview)

  • Passive damage AP ratio: 40% ⇒ 50%
  • W damage health ratio: 6% bonus HP ⇒ 5% bonus HP
  • W heal health ratio: 8% – 16% missing HP ⇒ 8% – 20% missing HP

Wukong 

  • E monster damage: 120% ⇒ 100%

Xerath (not in patch preview)

  • Base mana: 459 ⇒ 400
  • Passive cooldown is now reduced by 2 seconds per kill
  • R missiles: 3 – 5 ⇒ 3 – 7
  • R base damage: 200 – 300 ⇒ 200 – 280
  • R AP ratio: 45% ⇒ 40%
  • R is now increased by 20/25/30 + 5% AP per champ hit

Zyra – QoL (not in patch preview)

  • Passive – Garden of Thorns
    • Plant Damage taken from AoE spells: 4 ⇒ 3
    • Plant Damage to monsters: 150% damage to non-epic monsters ⇒ 100% damage + 40 – 100 bonus magic damage (scaling with level) to all monsters
  • W- Rampant Growth
    • Seeds on First Rankup: 1 ⇒ 2
  • E – Grasping Roots
    • No longer locks out flash during the cast
  • R – Stranglethorns
    • Cast Paradigm: Walk to position ⇒ cast at max range
    • Missile Damage update cadence: 4/s ⇒ 16/s

Stormrazor

  • Base damage: 15 ⇒ 120 – 180 ⇒ 90
  • AD ratio returned at 25% (60% on live)
  • AP ratio still removed
  • AD and AP ratios removed

Statikk Shiv

  • Minion AP ratio nerf and tweaking charge away from dashes (nerf to mages like Leblanc, information taken from Phreak)
    • Minion damage AP ratio: 125% ⇒ 85%
    • AP ratio: 50% ⇒ 30%
    • Should also have a stacking nerf for dashes

Essence Reaver 

  • Base AD ratio: 100% ⇒ 130%
  • Bonus AD ratio: 40% ⇒ 25%

Trinity Force

  • Base AD per stack: 4% ⇒ 5%
  • Number of stacks: 5 ⇒ 3
  • Attack speed: 35% ⇒ 30%

Ghost (reverted)

  • Cooldown: 210 seconds ⇒ 240 seconds 
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