LoL Mage items changes 2025 – a complete revamp!

With Riot announcing big changes to LoL and its in-game itemization, here are the latest updates for the mage items.

LoL Mage items changes 2025 - a complete revamp!

Image Credit: Riot Games

LoL Mage Items – 2025 season

With the Mythic items gone, there will be major changes to the mage itemization as there will be new items and adjustments to some of the cheaper components. Below is the full list of changes with some considerations for each item.

Removed: Crown of the Shattered Queen, Everfrost, Leeching Leer, Demonic Embrace, Night Harvester, Luden’s Tempest, Stopwatch (and the Perfect Timing rune).

New items for 2025

[NEW] – Malignance

  • Total Cost: 3000 gold
  • Item Recipe: Lost Chapter + Fiendish Codex + 900 gold
  • 80 Ability Power
  • 20 Ability Haste
  • 600 Mana
  • Ultimate Power: Gain 15 Ability Haste for your Ultimate.
  • Ultimate Flames: Whenever you damage an enemy champion with your Ultimate, burn the ground beneath them for 3 seconds, dealing 60 (+6% AP) magic damage every second and reducing their Magic Resistance by (6-12 [level scaling]) for as long as they are on the burning ground.

This is great for mages that want to play with terrain control and have big AoE ultimates like Orianna. It might be great with champions like Cassiopeia and Lissandra.

[NEW] – Caster’s Companion

  • Total Cost: 3000 gold
  • Item Recipe: Lost Chapter + Hextech Alternator + 700 gold
  • 90 Ability Power
  • 20 Ability Haste
  • 600 Mana
  • Load: Gain a Shot Charge every 3 seconds, up to a maximum of 6.
  • Fire: Damaging abilities consume all Shot charges to deal an additional 40 (+ 8% AP) magic damage to the target and one additional nearby target per charge. If there are insufficient targets in range, for each remaining Shot, repeat the damage on the primary target dealing 35% of the damage.

This is perfect for single-target burst damage champions. One of the first that comes to mind would be Leblanc.

[NEW] – Stormsurge

  • Total Cost: 2900 gold
  • Item Recipe: Hextech Alternator + Aether Wisp + 950 gold
  • 90 Ability Power
  • 10 Magic Penetration
  • 5% Movement Speed
  • [Passive] Stormraider: Dealing 35% of a champion’s maximum health within 3 seconds applies Stormsurge to them and grants the user 25% movement speed for 2 seconds. 20 second cooldown.
  • Passive – Stormsurge: After 2 seconds, Stormsurge strikes the target with lightning, dealing 100-200 (based on level) (+ 50% AP) magic damage to them. If they die to the lightning or before the lightning strikes, it detonates immediately in a large area around them and you gain 30 gold.
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Burst damage champions like Ekko would probably love this item.

[NEW] – Haunting Guise

  • Total Cost: 1300 gold
  • Item Recipe: Amplifying Tome + Ruby Crystal + 500 gold
  • 35 Ability Power
  • 200 Health
  • Passive – Madness: For each second in combat with enemy champions, deal 2% bonus damage (maximum of 6%).

The Haunting Guise is back. Rumble players are dying for this.

[NEW] – Cryptbloom

  • Total Cost: 2850 gold
  • Item Recipe: Blighting Jewel + Fiendish Codex + 850 gold
  • 70 Ability Power
  • 15 Ability Haste
  • 30% Magic Penetration
  • Passive – Life From Death: Whenever you get a takedown on an enemy champion within 3 seconds of damaging them, create a healing nova on their location that heals allies for 50 (+50% AP). 60 second cooldown.

This is an interesting item and something that we haven’t really seen applied to League, given its focus on burst damage over sustain. Can’t really think of a champion that will specifically build this on all occasions so I would imagine it would be more of a situational item.

LoL Mage Reworked items

Riftmaker

  • Total Cost: 3000 gold
  • Item Recipe: Haunting Guise + Fiendish Codex + 800 gold
  • 70 Ability Power
  • 15 Ability Haste
  • 300 Health
  • Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage (max 10%). At maximum strength, gain 10% (melee) / 6% (ranged) Omnivamp.
  • Void Infusion: Gain 2% of your bonus health as Ability Power.
  • Omnivamp updated with the following (now only exists on Riftmaker):
    • Omnivamp heals you for a percentage of damage you deal, with reduced effect (33% effectiveness) on minions and monsters.
    • Omnivamp heals you for the full amount with Pet or AOE damaged.

Almost identical to the past version. The AoE full heal is nice but I doubt it will be a big change.

Liandry’s Torment

  • Total Cost: 3000 gold
  • Item Recipe: Haunting Guise + Blasting Wand + 850 gold
  • 90 Ability Power
  • 300 Health
  • Passive – Torment: Dealing damage with abilities causes enemies to burn for 2% maximum health magic damage per second for 3 seconds.
  • Passive – Suffering: For each second in combat with enemy champions, gain 2% bonus damage (max at 6% bonus damage).

A better and much stronger version of Haunting Guise. Period. Built on champions that do not use mana and fight for extended periods of time.

Horizon Focus

  • Total Cost: 2700 gold
  • Item Recipe: Hextech Alternator + Fiendish Codex + 700 gold
  • 90 Ability Power
  • 20 Ability Haste
  • Passive – Hypershot: When you deal damage with Abilities to champions at 700 range or greater, reveal them for 6 seconds. Deal 10% increased damage to enemies revealed by Hypershot.
  • Passive – Focus: When revealing an enemy with Hypershot, reveal all other enemy champions within 1200 range of them for 2 seconds. 30 second cooldown.
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Good situational item to spot enemies and get intel. Not sure it will be a must-pick.

Seeker’s Armguard

  • Total Cost: 1600 gold
  • Item Recipe: Amplifying Tome + Amplifying Tome + Cloth Armor + 500 gold
  • 40 Ability Power
  • 35 Armor
  • Active – Stasis: Use one time only to become Invulnerable and Untargetable for 2.5 seconds. The user is prevented from taking any other actions during this time (transforms into Broken Armguard on use).

Stopwatch is now on the item’s passive. Finally.

Shadowflame

  • Total Cost: 3200 gold
  • Item Recipe: Needlessly Large Rod + Hextech Alternator + 850 gold
  • 120 Ability Power
  • 12 Magic Penetration
  • Passive – Cinderbloom: Magic damage and true damage critically strikes enemies below 35% health, dealing 20% increased damage (reduced to 30% increased damage for damage over time and pet effects).

This is quite an interesting item and it might be busted on certain champions. This and Caster’s Companion could be a good combination.

Cosmic Drive

  • Total Cost: 3000 gold
  • Item Recipe: Kindlegem + Aether Wisp + Fiendish Codex + 450 gold
  • 80 Ability Power
  • 250 Health
  • 25 Ability Haste
  • 5% Movement Speed
  • Passive – Spelldance: Damaging an enemy champion with an ability grants bonus movement speed for 2 seconds.

Amplifying Tome

  • Cost: 400 gold
  • 20 Ability Power

Can you believe they actually did it?! Mage players should rejoice.

Rod of Ages

  • Total Cost: 2700 gold
  • Item Recipe: Blasting Wand + Catalyst + 550 gold
  • 50 Ability Power
  • 300 Health
  • 300 Mana
  • This item gains 20 Health, 20 Mana, and 4 Ability Power every 60 seconds up to 10 times, for a maximum of 200 Health, 200 Mana, and 40 Ability Power. Upon reaching maximum stacks, gain a level.
  • Passive – Eternity: Restore Mana equal to 7% of premitigation damage taken from champions, and Health equal to 25% of Mana spent, up to 20 Health per cast, per second
  • Removed: For every 200 healing or mana restored with Eternity, gain 35% bonus movement speed that decays over 3 seconds.

A weaker version but still quite good. The fact it only costs 2700 is super good for scaling mages like Kassadin.

Read more: LoL 2025 Support items changes
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