Inferno is a map that every Counter-Strike player should have in their arsenal. The map has continued to be updated, and as a result, the Inferno callouts have changed over time. However, it’s definitely nothing the average player can’t get to grips with.
To help you get familiar with the map, we’ve put together a list of callouts for Inferno, which in turn will help you get better at CS2.
Credit: Daniel Morris
CS2 Inferno Callouts
Inferno is important due to its overwhelming popularity in the game. It’s a favorite among CS2 Major winners, and has been a mainstay in the Active Duty map pool ever since. That’s why it came as no surprise that Inferno was one of the first maps announced for Counter-Strike 2, with a full remake. If you want to play well on the map, these are the Inferno callouts for Counter-Strike 2 that you should get familiar with.
While this many callouts can seem daunting, Inferno is actually one of the easier maps to learn. If you want to master CS2 Inferno callouts, you must be consistent with playing the map. While our map is a helpful starting point, it can’t teach you everything at once. We’d recommend not playing other maps when learning a new one, as it can make a big difference to the speed that you learn.
Essential CS2 Inferno Callouts
Using callouts in Counter-Strike 2 is an essential part of every pro routine. Without callouts, even the best players would find themselves lost as they don’t have the information they need to succeed. For Inferno, there are lots of small spots that players can tuck themselves away in. Being able to call these swiftly is going to be key to your success on the server.
A Site:
For CTs, there’s a lot to defend on A Site. Your most commonly used callouts here will be Balcony, Truck Side, and Arch Side, with Apartments also important if you’re pushing up on the defense. You can get a lot of information from pushing Apartments, but it can often cost you your life. As your teammates rotate, they just need to know exactly what route they’re taking onto the A Site.
Ts attacking the A Site have a lot to be wary of. First, you should clear Apartments, and call out to your teammates if there’s anyone there. From here is where it gets tricky. The site itself has plenty of areas a CT can hide, with Pit, Graveyard, and Back Site the most common. If you can clear these fast and call them out, you’re well on your way to a successful round.
B Site:
As a CT, B Site calls are relatively simple. With only Banana available to Ts, you just have to determine two things – are they coming Banana, and if yes, how many? If you can call this information early in the round, your A Site teammates can prepare accordingly.
On the T side, B Site requires a ton of utility to push through. Once Banana has been pushed, you then need to know just about every callout if you’re going to successfully clear the site. Sandbags, Dark, New Box, 1st, 2nd, Construction. All need to be cleared before you’re able to plant, or the round could go sideways fast. While it’s a lot to learn, it’s crucial to your T side on Inferno, so it’s worth learning fast.
FAQs
Inferno is a key part of the current Active Duty map pool, and it isn’t going anywhere anytime soon, especially now that CS2 has been released. It has been in the map pool since mid-2017, after it received a rework leaving it out of the selection for a few months. Ever since it returned, it has arguably been the most popular map in Counter-Strike 2, with the exception of perhaps Mirage. It’s perhaps less popular on the competitive circuit, where the gameplay meta of saving weapons early and often can lead to some incredibly boring rounds. In standard competitive, it remains one of the most action-packed maps in the entire game.