Now that LoL season 14 has officially started, let’s take a look at what kind of changes will be coming to Patch 14.2.
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LoL Patch 14.2 – What changes are coming?
If Patch 14.1 brought a refreshing look to LoL, the second update of the season will likely focus on balancing the game by buffing and nerfing the main outliers.
With the new itemization, as well as the map changes, there are a lot of dynamics that are bound to change. Junglers will have to learn their new paths and laners will have to get used to the new layout. There will be new picks on the rise now that item spikes will change but a few days and more data will be needed to have a clearer picture.
Nonetheless, game designer Spideraxe has already revealed some of the planned changes for the new Patch 14.2, which you can find in the section below. For those who are waiting to see Smolder, the new LoL champion, you will have to wait a bit more, as he will be released in Patch 14.3.
Patch 14.2 Release Date
According to the official patch schedule, Patch 14.2 will be released on Wednesday, January 24. This will be the second patch of season 14. Just like every year, a total of 24 updates are planned for the year.
How will the upcoming patch impact the meta?
It’s still a bit too early to judge the overall meta given that the new season has just started. Power picks are yet to be discovered: we’ll monitor the upcoming days to find out the first takeaways.
Patch 14.2 Tentative Changes
Aatrox
- Passive empowered attack’s windup is now uncancelable.
Ahri
-
E cooldown: 14 seconds ⇒ 12 seconds
Blitzcrank
- base armor: 40 ⇒ 37
- E total AD scaling: 200% ⇒ 180%
Brand
Briar
- Crimson Curse
- Bleed tick interval: 1 second per tick ⇒ 0.5 seconds per tick
- Bonus healing: 0 – 50% ⇒ 0% − 40% (based on missing health)
- NEW EFFECT: Bonus healing is now increased by 0.03% per 100 bonus health per 1% missing health.
- Head Rush
- Damage type changed to magic from physical.
- NEW EFFECT: Now reduces to magic resistance by 10/12.5/15/17.5/20%.
- NEW EFFECT: Now applies on-hit effects.
- Snack Attack
- Healing reduced to 25/30/35/40/45% from 35/41.25/47.5/53.75/60%.
- NEW EFFECT: Healing now scales with 5% of her maximum health.
- REMOVED: Base bonus damage can no longer critically strike.
Camille
- base health: 646 ⇒ 670
- P cooldown:
- 20/15/10/5 seconds @ levels 1 / 7 / 13 / 19+ (ARAM) ⇒ 18/14/10/6 seconds @ levels 1 / 7 / 13 / 19+ (ARAM)
- Q speed: 20%-40% ⇒ 30%-40%
Cho’Gath
- R cast range is now increased by 2.5 per stack, up to 25 at 10 stacks.
Darius
- Q cost: 30-50 ⇒ 25-45
- Q missing health heal per champ: 13% ⇒ 15%
- Max healing at three champs: 39% ⇒ 45%
- E armor pen: 15%-35% ⇒ 20%-40%
Ezreal
- Q total AD scaling: 130% ⇒ 135%
- W bonus AD scaling: 60% ⇒ 100%
- R damage:
- base: 350/500/650 ⇒ 350/525/700
- bonus AD scaling: 100% ⇒ 120%
- AP scaling: 90% (unchanged)
Fizz
- Q AP scaling: 50% ⇒ 45%
- W passive dot AP scaling: 40% ⇒ 30%
Garen
- W damage reduction duration: 2-5 seconds ⇒ 4 seconds constant
- Initial shield/tenacity duration unchanged at 0.75s
- E tAD scaling per tick: 32%-40% ⇒ 36%-40%
Gragas
- health growth: 109 ⇒ 115
- armor growth: 4.8 ⇒ 5.0
- R cooldown: 120-80 seconds ⇒ 100-70 seconds
Gwen
-
P target max health AP scaling: 0.65% ⇒ 0.72%
Hwei
- E cooldown: 15-11 seconds ⇒ 12-10 seconds
- EQ flee duration: 1 second constant ⇒ 1-1.5 seconds
Illaoi
- health growth: 109 ⇒ 115
- mana: 300 +50 ⇒ 350 +60
- P tentacle hit missing health heal per champion: 4.5% ⇒ 5.0%
Jax
- E damage:
- Base: 55-175 ⇒ 40-160
- AP scaling: 70% (unchanged)
- target total HP scaling: 4.0% ⇒ 3.5%
- Q Empowered attack is now consumed against structures for 50% damage.
Jayce
- E Knock back distance: 500 ⇒ 600 units
- REMOVED: No longer has a fixed displacement location for the target.
Karma
- Base HP: 604 ⇒ 630
- Q AP scaling: 50% ⇒ 70%
- RQ simply adds damage to the main cast, so RQ is stronger overall but the gain from RQ is unchanged
- E shield: 80-240 +45% AP ⇒ 80-260 +60% AP
- same as above regarding RE
Karthus
- Q base damage: 43-115 ⇒ 45-125
- W MR shred: 15% ⇒ 20%
Lulu
- BUG FIX: Caster now properly fires the missile even if they are affected by cast-inhibiting crowd control.
Ornn
- R – Minimap can no longer be used to target the ability.
Rumble
- Q base damage over 3 seconds: 135-195 ⇒ 125-185
- E shred: 12%-20% ⇒ 10%-18%
- these values stack up to x2.0, and a further x1.5 from Danger Zone
- resulting max possible shred: 36%-60% ⇒ 30%-54%
Shen
Teemo
- Adaptive type changed to magic from physical.
- E on-hit AP scaling: 30% ⇒ 25%
- R ammo recharge: 30/25/20 seconds ⇒ 35/30/25 seconds
- ARAM only: max ammo: 3/4/5 ⇒ 2/3/4
Veigar
Twisted Fate
- Stats
- Base attack speed: 0.651 ⇒ 0.625.
- Attack speed growth: 3.25% ⇒ 3%
- Loaded Dice
- NEW EFFECT: Can now critically strike, rolling another dice, weighted towards 1.
- Wild Cards
- NEW EFFECT: Damage now scales with 50% bonus AD.
- Pick a Card
- NEW EFFECT: Blue card damage is now increased by 0% − 57.5% (based on critical strike chance).
- NEW EFFECT: Red card damage is now increased by 0% − 35% (based on critical strike chance).
- NEW EFFECT: Gold card damage is now increased by 0% − 25% (based on critical strike chance).
- NEW EFFECT: Locking in a card now resets his auto attack timer.
- NEW EFFECT: Bonus damage now affects inhibitors and the nexus.
- Stacked Deck
- Bonus attack speed: 10/17.5/25/32.5/40% ⇒ 10/22.5/35/47.5/60%
- NEW EFFECT: Damage now scales with 75% bonus AD.
- NEW EFFECT: Now deals damage against structures.
- NEW EFFECT: Now fully stacks upon learning the skill.
Volibear
- Q grants 25 bonus attack range.
Yorick
- Now replaces Aftershock with Grasp of the Undying.
- Now replaces Glacial Augment with First Strike.
Item changes
Jungle pets
- Healing from pet attacks: 12 − 35 (based on level) ⇒ 14 − 37 (based on level)
Support items
- Gold generation penalty from excessive minion kills now accounts for all Support item users in the ally team, not only the holder.
Bloodsong
-
damage amp: 12% melee, 8% ranged ⇒ 10% melee, 6% ranged
Experimental Hexplate
- recipe: Tunneler + Noonquiver ⇒ Tunneler + Hearthbound Axe
- total cost: 3000 (unchanged)
- innate attack speed: 20% ⇒ 25%
- active attack speed: 35% ⇒ 30%
Frozen Heart
Horizon Focus
- trigger range: 700 ⇒ 600
- vision/AoE radius: 1200 ⇒ 1400
Mikael’s Blessing
-
can no longer be cast on ally minions
Phantom Dancer
- recipe: Hearthbound Axe + Cloak of Agility ⇒ Zeal + Rectrix
- total cost: 2800 (unchanged)
Riftmaker:
Steel Sigil
Stormsurge
Stridebreaker
Unflinching
- Now grants 2-10 bonus armor and MR while CC’d and 2 seconds after instead of slow resist and tenacity based on missing HP
Stats runes
- Second slot armor and MR shards ⇒ 2.5% MS and 10 – 150 health
- Third slot armor and MR shards ⇒ 60 flat HP shard and 10% slow resist and tenacity (health growth shard still there)
Upcoming skins
Primal Ambush Sivir – 1350 RP
Primal Ambush Vi – 1350 RP
Primal Ambush Talon – 1350 RP
Primal Ambush Riven – 1350 RP