Now that Patch 13.14 is live, let’s see what Riot has planned for the upcoming LoL Patch 13.15, which is going to be released on August 2, according to the official patch schedule.
Image Credits | Riot Games
LoL Patch 13.15 Notes Overview
Patch 13.14 marked the start of the second ranked split of the season. Players will have a second chance to grind to their desired Elo, and alongside the ranks reset, Riot decided to bring major tweaks to quite a few champions, including Zyra, Xerath, and Lissandra.
While these are all welcome changes, the general impression is that the game has entered once again a stale state and fundamental changes might be needed to shake things up again. For now, however, we have little information on what might be coming in the next patch.
Two patches ago, Riot had intentions to shake up the top lane meta, buffing some of the least popular picks. Most of those changes didn’t end up making it through, so this might be the right moment to implement them.
On July 24, however, lead game designer Riot Phroxzon revealed they have plans to nerf the AP version of Kai’Sa, as well as change the interactions for Statikk Shiv and Night Harvester on champions like LeBlanc. He also added that they are monitoring the Statikk Shiv and that they think it’s appropriate for most users so far. Additionally, they are looking to nerf Glacial Augment and some of the stronger champions like Aatrox, Ivern and Shyvana.
Riot Raptorr, on the other hand, shed some light on their stance between mid and jungle Naafiri. They have been testing things to make a healthy jungler but concluded they want to focus on balancing her around the mid lane first. With that in mind, the PBE jungle-oriented changes have been pulled back.
With the start of the Summer event, on the other hand, a lot of players will focus on the new game mode, LoL Arena. The 2v2v2v2 has been well received by the community and it will be the highlight of the next month. Riot also released an Arena micropatch while also announcing the preview of the Patch 13.15 changes. The first couple of changes have already hit the live servers, while the others will be coming soon. You can find all the changes at the very bottom of this page, after the Patch 13.15 changes for Summoner’s Rift.
Read more: LCK to introduce salary cap in the 2025 offseason
How will the upcoming patch impact the meta?
While we do have some numbers from the changes, it’s still too early to judge how the meta will shake up. That said, the smite change on pets will be beneficial to all those champions that use them, such as Ivern, Annie, and Yorick, which coincidentally all happen to be on the patch list.
Aside from that, we’ll have to see how they plan on nerfing the rest of the stronger champions since Maokai and Sejuani have had an insane presence in competitive games, and Aatrox is S-tier in solo queue right now.
Patch 13.15 Tentative Changes
Annie
- Tibbers resists changed from 30 – 90 (based on rank) + 5% AP ⇒ 30 – 90 (based on level) + 0% AP
- Tibbers health changed from 1300 – 3100 (based on rank) + 75% AP ⇒ 1150 – 3500 (based on level) +50% AP
Caitlyn (buff)
- Passive crit chance ratio: 1.2 ⇒ 1.3
- R crit ratio: 2.5% damage per 10% crit ⇒ 3.5% per 10% crit
Camille
- AD growth: 3.5 ⇒ 3.8
- R on hit base damage: 5/10/15 ⇒ 20/30/40
Gwen (buff)
- HP regeneration: 8.5 ⇒ 9
- W resists: 17/19/21/23/25 + 7% AP ⇒ 22/24/26/28/30 + 7% AP
Nami (buff)
- Q damage: 75/130/185/240/295 ⇒ 90/145/200/250/310
- Passive MS: 90 ⇒100
- Passive AP Ratio: 20% ⇒ 25%
Heimerdinger
- RQ turret health: 600 – 1450 + 25-200% AP ⇒ 725 – 1525 + 50% AP
- RQ turret resists: 10 – 80 armor /25 – 65 MR ⇒ 30 – 90 for both armor and MR
Ivern
- Base MR: 32 ⇒ 30
- MR growth: 2.05 ⇒ 1.30
- W ally base damage: 5 – 15 ⇒ 10 – 30
- E base shield: 80 – 220 ⇒ 85 – 245
- E shield AP ratio: 75% ⇒ 50%
- Daisy duration: 60 seconds ⇒ 45
- Daisy base health: 1300 – 3900 (based on rank) ⇒ 1000 – 4400 (+50 per level until 12, then +400 per level)
- Daisy base resists: 20 – 100 (based on rank) + 5% AP ⇒ 30 – 90 (based on level) + 0% AP
- Daisy AD AP ratio: 30% ⇒ 15% AP
- Daisy shockwave damage rescripted so that total shockwave damage is unaffected by the AD nerf
Kai’Sa
- Q AP ratio: 30% ⇒ 20%
- W cooldown refund: 77% ⇒ 75%
- Base health reduced from 670 to 640
Maokai (nerf)
- Q bonus monster damage: 100 – 180 ⇒ 80 – 160
Naafiri
Packmates now deal 25 – 75 bonus monster damageW now affects untargetable enemies
Rell (removed from patch)
Sejuani (nerf)
- W total damage: 50 – 230 ⇒ 30 – 210
Taliyah (buff)
- Q Damage: 45-125 ⇒ 50-130
- E Cooldown: 18-14 ⇒ 16-14
- Damage to monsters: 150% ⇒ 175%
Yasuo
- P shield now uses growth scaling instead of uneven scaling, numbers unchanged – Shield value will always go from 125 to 600 but stronger early on (+30 at level 3, +75 at level 6, +125 at level 9, +79 at level 16)
Yone (buff)
- W shield: 45 – 65 ⇒ 55 – 75
Yorick
- Maiden health changed from 350 – 3300 (rank) + 75% HP ⇒ 400 – 1650 (level) + 60% HP
- Maiden now 10 – 50 (10 – 18 scaling) armor/MR
System Changes
Smite
- Now deals 20 – 160 damage to pets instead of regular damage (600/900/1200)
- 20% movement speed slow for 2 seconds unlocks after reaching tier 2 smite
Glacial Augment
- Zone slow: 30% (+3% per 100 AP)(+4% per 100 bAD)(+9% per 10% heal and shield power) ⇒ 20 (+6% per 100 AP)(+7% per 100 bAD)(+9% per 10% heal and shield power)
Night Harvester
- Now only triggers on auto attacks, direct spells, and pets (no longer indirect effects)
LoL Arena micropatch changes
Cassiopeia
- E bonus damage ratio: 60% ⇒ 45%
- E heal ratio: 10/11.5/13/14.5/16% ⇒ 10/10.5/11/11.5/12
Kai’Sa
- Passive on-hit base damage halved
- Passive missing HP%: 15% ⇒ 10%
- Her Summoners’ Rift nerfs for the next patch will also count for the Arena game mode as well
Kindred
- W on hit damage: 25 – 45 (+0.2 AD)(+0.2 AP)(+1.5% current HP, + 1% per mark) ⇒ 10 – 30 (+0.1 AD)(+0.2 AP)(+1% current HP, + 0.5% per mark)
- E missing health proc: 8% ⇒ 5%
Kog’Maw
- W bonus magic damage: 3/3.75/4.5/5.25/6% ⇒ 2/2.75/3.5/4.25/5%
Taric
- Q healing HP ratio: 0.00750 ⇒ 0.005
- Q healing per stack base: 20 ⇒ 15
- Q Healing AP ratio: 0.1 ⇒ 0.07
- E ability haste: – 30 Ability haste ⇒ – 50 ability haste
- R invulnerability duration: 2.5 seconds ⇒ 1.75 seconds
Twitch
- R bAD: 40/55/70 ⇒10/20/30
Vayne
- Q Total AD ratio: 75 – 115% ⇒ 60-100%
- W percent health: 6 – 10% ⇒ 4-6 %
Moonstone Renewer
- Bugfix: No longer has minor recursive chain healing
- Chain heal amount: 40% ⇒ 30%
- Chain shield amount: 45% ⇒ 35%
Redemption
- Heal amount: 350 – 700 ⇒ 250 – 500
Perseverance (Augment)
- Bugfix: now correctly amps base HP regeneration instead of all hp regeneration
LoL Patch 13.15 Arena Balance Changes Preview
Akshan
- Q: Damage: 5-85 (+80% Total AD) ⇒ 15-135 (+100% Total AD)
- W: Revive Health Percentage: 33% ⇒ 60%
- E: Attack Speed coefficient: 30% ⇒ 45%
- R: AD Ratio: 10% ⇒ 20%
Bard
- Chimes needed per upgrade tier: 5 ⇒ 2
- Meep AP Ratio: 30% ⇒ 60%
- W Prep Time: 10 seconds ⇒ 8 seconds
- W [New]: +70 Ability Haste
- W Max Packs: 3 ⇒ 33
- W Healing: 2x
- E [New]: +70 Ability Haste
Blitzcrank
- Passive Mana Shield Ratio 1.1 ⇒ 1:2
- Passive CD 90s ⇒ 30s
- Q AP Ratio: 1.2 ⇒ 1.5
- Q +40 Ability Haste
- R Passive Base Damage: 50/100/150+ (30/40/50% AP) ⇒ 60/110/160+ (40/50/60% AP)
- R Active AP Ratio 1 ⇒ 1.3
Kassadin
- Q Base Damage: 65/95/125/155/185 ⇒ 100/130/160/190/210
- W Base Damage: 50/75/100/125/150 ⇒ 75/100/125/150/175/220
- R Base Damage: 70/90/110 ⇒ 100/120/140
- R Stack Damage: 35/45/55/45/55/65
Katarina
- Passive damage: 68 – 240 (based on level) (+ 60% bonus AD) (+ 70/80/90/100% (based on level) AP) ⇒ (80% bonus AD)
- Passive Reset CDR: 15 ⇒ 20
- Q damage: 80/110/140/170/200 (+35% AP) ⇒ 80/110/140/170/200 (+50% AP)
- E Base Damage: 20/35/50/65/80 (+40% AD) (+25% AP) ⇒ 50/65/80/95/110 (+50% AD) (+35% AP)
- R Magic Damage Per Dagger: 25/37.5/50 (+ 19% AP) (16% BonusAD) ⇒ 50/62.5/75 (+ 22% AP) (16% BonusAD)
K’Sante
- Q base cooldown: 3.5 seconds ⇒ 2.755 seconds
- E: +20 Ability Haste
Rammus
- Q MS: 25-39% (lvl) ⇒ 50-78% (lvl)
- Q AP Ratio: 100% ⇒ 125%
- W Armor: 35 + (40/50/60/70/80% total AR) ⇒ 35+ (60/70/80/90/100% total AR)
- W MR: 10 + (30/35/40/45/50% total MR) ⇒ 10 + (40/45/50/55/60% total MR)
- E Taunt Duration: 1.2/1.4/1.6/1.8/2 seconds ⇒ 16/1.8/2/2.2/2.4 seconds
- E AS Duration: 1.2/1.4/1.6/1.8/2 seconds ⇒ 1.6/1.8/2/2.2/2.4 seconds
- R AP Ratio: 60% ⇒ 100%
Xerath
- W Base Slow: 25% ⇒ 40%
- W Enhanced Slow remains unchanged (60/65/70/75/80%)
- R Damage per stack: 20/25/30 ⇒ 30/35/40
Ziggs
- W: +30 Ability Haste
- E AP Ratio: 30% ⇒ 40%
- E Slow: 10/20/30/40/50% ⇒ 30/40/50/60/70%
Champion Nerfs
Alistar:
- W cooldown: -30 Ability Haste
- R cooldown: -50 Ability Haste
Annie
-
Tibbers Base HP nerfed by 50%
Corki
- Package Duration: 60 seconds >> 15 seconds
- W cooldown: -30 Ability Haste
Heimerdinger
- Q Turret HP Reduced by 30%
- E cooldown: -30 Ability Haste
Jax
- E cooldown: -30 Ability Haste
- R Passive Proc Base Damage: 60-160 ⇒ 40-120
Kayle:
- R cooldown: -50 Ability Haste ⇒ -100 Ability Haste
- Base Damage: 200-400 ⇒ 50-150
Kennen
- W Activate Magic Damage: 70/95/120/145/170 (+80% AP) ⇒ 70/90/110/130/150 (+60% AP)
- R Bonus Resist: 20/40/60 ⇒ 20/30/40
- R Damage: 40/75/110 (22.5% AP) ⇒ 30/55/80 (+18% AP)
Poppy
- W cooldown: -30 Ability Haste
- E cooldown: -30 Ability Haste
Wukong:
- Q Base Damage: 20-120 ⇒ 10-90
- W cooldown: -30 Ability Haste
- R Base Max HP Damage Per Second: 4-8% ⇒ 3-6%
Yorick:
- Passive Spawns a grave every 6 seconds ⇒ 8 seconds
- Ghoul HP reduced by 30%
Systems Buffs:
Guardian’s Dirk
-
10 lethality ⇒ 15 lethality
Echoes of Helia
- Shard Heal: 20-80 ⇒ 40-160
- Shard Damage: 30-180 ⇒ 45-270
Hextech Gunblade
- Ability Power: 70 ⇒ 80
- Omnivamp: 15% ⇒ 20%
Staff of Flowing Water
- 10% MS ⇒ 15%
- Passive Proc AP Granted: 45-70 ⇒ 60-90
- Passive Proc Haste Granted: 30 ⇒ 35
Earthwake (Augment)
- Base Explosion Time: 1 second ⇒ 0.75 seconds
- AoE Range beyond dash end: 50u ⇒ 100u
- Base Regen: 500% ⇒ 600%
Perseverance (Augment)
-
Amped Regen: 1000% ⇒ 1200%
Systems Nerfs
Naafiri Cameo
-
%Max hp damage: 20~60 ⇒ 10~20%
Windspeaker’s Blessing
-
Resists: 45-105 (based on level) ⇒ 30-90 (based on level)
Read more: The hidden struggle of esports - LoL pros in a mental health crisis