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2018 IESF Australia Qualifier
League of Legends Rule Set

Last Updated: 18/6/2018

Platform

PC, League of Legends Client

Player Information

Users are required to forward accurate personal details when registering for the tournament. All personal information a user provides to the Australian Esports League must be accurate. Any information collected will be handled pursuant to our Privacy Policy.

Terms

Players wishing to enter this tournament must have read, adhere to and be aware of the Terms and Conditions of Entry.

Player Eligibility

Players must be able to attend the National Qualifiers held in Melbourne on 11-12th August 2018.

Players must not currently be or have previously participated in the OCS or OPL.

Players must be an Australian citizen who are currently residing in Australia.

Players must be aged 15 years or over at the beginning of the competition. If a player aged 15 – 17 qualifies they must be accompanied by a parent/guardian to Kaohsiung, Taiwan for the duration of the event.

Players must be Honor level 2 or above to take part on all their accounts. Before competition begins a check will be conducted with RIOT Games for player eligibility. RIOT Games will be checking the Summoner Name for any history of bans, cheating, toxicity and behaviour unbecoming of a representative player, and if you have participated in the OCS/OPL.

Summoner Name

We require all League of Legends users to play on their own account that is provided at registration for all matches.

You must provide your correct Summoner Name or you will be ineligible to compete.

League of Legends accounts are the sole responsibility of the user. We are not responsible for any issues, problems or concerns.

Sportsmanship

Users are required to uphold, observe and respect a reasonable level of sportsmanship. This level of sportsmanship is expected to be conducted prior to, during and after matches and during their general participation in our tournaments. Unsportsmanlike conduct is not allowed. This includes, but is not limited to, interactions with other players and general abuse or non-compliance towards administrators, casters or spectators.

Player Details

Player names containing any of the following will not be tolerated: profanity, racism, sexism, drug use, silly or too big in size. Refusing to change a team name or repeat use of an inappropriate name will result in punishment.

Team Information

The team can consist up to a maximum of 7 players (5 core and 2 subs). A team must present a line-up of 4 members to every match throughout the tournament unless there are exceptional circumstances that have been communicated to and approved by administrators.

A player may only play for one team for the duration of the tournament.

This includes substitute players (i.e. a player may not substitute for two different teams, even within the same organisation).

Team names containing any of the following will not be tolerated: profanity, racism, sexism, drug use, silly or too big in size. Refusing to change a team name or repeat use of an inappropriate name will result in punishment. Teams may not use the name of a team in which is not theirs.

Competition Format

NOTE: The competition format may be adjusted at the admin’s discretion based on the number of teams that enter the competition.

Round Robin (BO1)

Teams will be seeded into a Round Robin. The top two teams with the most amount of points will proceed to the Grand Final.

Grand Final (BO3)

The top two teams will compete in a best of three format.

Tiebreakers

Tiebreakers that may occur during the group stage will be reshuffled into their own group.

Penalties

No Show = -1 Point and match loss

Abort Match = -1 Point and match loss

Unregistered Player = -1 Point and match loss

Ringer = -1 Point and match loss

Playing with wrong game account = 1st warning, then -1 Point and match loss

Unsportsmanlike behaviour = 1st warning then -1 Point

Discriminatory behaviour = 1st warning then -1 Point

Cheating = Disqualification, appeals to tribunal

Match Fixing = Disqualification, appeals to tribunal

Tournament officials reserve the right to issue penalties.

Matches

Admins will work with teams to arrange matches that best suit both teams, however, teams may be provided with suggested days and times where teams will need to make themselves available. If an agreement cannot be made, teams will have the option to play with at least 4 registered members or accept a forfeit for their match.

Veto Process

BO1 Veto Process:

Higher seeded team/coin flip will decide who picks what side first.

BO2 Veto Process:

Higher seeded team/coin flip will decide who picks what side first, teams will alternate as required.

BO3 Veto Process:

Higher seeded team/coin flip will decide who picks what side first, teams will alternate as required.

Match Start Time

Users must be present and accounted for within fifteen minutes prior to the scheduled starting time. There will be a grace period of five minutes after the match starting time. Any further time will be granted solely at the discretion of an administrator. As such, it is recommended that you are ready to play at least fifteen minutes prior to your match time.

Pauses

Technical

Each team is allowed to call for technical pauses at any-time. Teams will be allocated 15 minutes each for the whole match. Once a team has gone over the allocated time they must continue the rest of the game regardless of the circumstance. All pauses should be notified to an admin ASAP.

Acceptable Reasons:

  • Unintentional Disconnection
  • Network Issues
  • Riot Server Issues (Contact Admin/Admin Approval)
  • Admin Requests a Pause

Restarts

If required a game may need to be restarted, matches can only be restarted if the following has yet to take place and is at the discretion of Admins / opposing team agrees.

  • Players who have seen an opposing member on summoner’s rift.
  • Any attack or ability used on a minion/monster or player regardless of side of map.
  • Any player that steps into vision via a ward or any vision assisting instrument.
  • Once the Jungle monsters have spawned (01:36)

If a problem occurs that is outside of the norm, players may restart provided all players agree and admins are informed.

Player Connections

Player connections are solely the responsibility of the individual. Should an issue arise regarding widespread connection problems to the server, then the match is rescheduled, cancelled or postponed. This decision is made at the discretion of the administration team.

Substitutes

Teams may add two (2) substitute player to their team for use during the entire tournament. Substitute players need to be registered in the team at the beginning of the tournament. If you are found to be using a player that has not been listed a loss will be issued.

If a team wishes to change out players, they can only do so prior to a match beginning.

Match Results

It is required that the team captain reports all match results after the match has been completed regardless of winning or losing. It is highly advised to take a screenshot/photo of the end results if a dispute occurs. Deliberately not confirming or submitting the wrong results may result in a loss.

Cheating

Cheating will not be tolerated in any form. This includes but is not limited to; bugs, cheats, scripts, hacks and macros. The offender and potentially the team will forfeit all matches for the current tournament.